Studio online // Poland // Mobile + PC

We build worlds that don’t fade

Fade Games is an independent studio making online and mobile games — from the first playable prototype to years of live updates with the community that grows around them.

Focus
Online worlds
Platforms
Android · iOS · PC
Published
Verba Online

01 / Studio

Everything a game needs.
Under one roof.

We make our own games and team up with other studios — from the first line of code to the hundredth content update.

01/04

Game Development

Core loop, systems, multiplayer and the internal tools that let a small team ship fast — with code built to survive years of updates.

Discuss development →
02/04

Art & Animation

Characters, vehicles, environments and interfaces in 2D and 3D — sharp on a flagship, smooth on an entry-level phone.

Discuss art →
03/04

Live Operations

Seasonal events, regular content drops, economy balancing, stable servers and a support team that knows players by name.

Discuss live ops →
04/04

Publishing & Growth

Store launch, ad creatives, user acquisition and analytics — we take games we believe in to the players they were made for.

Pitch your game →

02 / Games

Select a world

Verba Online is our first published game and it is live today. Next up: new worlds that start as small playable tests and grow with their players.

Verba Online — city street in the gamePublished · Live

Online roleplay · Android · Our first published game

Verba Online

An online life simulator set in real Ukrainian cities. Players create a character, pick a career — dozens of jobs, legal business or the criminal side — and write their own story together with thousands of other people on the same streets.

  • StatusLive, regular updates
  • WorldReal Ukrainian cities
  • PlayersThousands online

03 / Process

From prototype
to live world

  1. Phase 01

    Find the fun

    A rough playable in weeks, not months — in front of real players before we commit to production.

  2. Phase 02

    Build the world

    Art, systems and content pipelines come together, with a fresh build every week so nothing drifts.

  3. Phase 03

    Launch and listen

    A soft launch in a few markets shows how people actually play, stay and spend. We fix what matters first.

  4. Phase 04

    Live and grow

    Events, updates and new features keep the world moving — guided by data and by our community.

> Every milestone ends with a playable build and an agreed next step.

04 / FAQ

Good
to know

Do you work with other studios?

Yes. We take on co-development, art production and porting — as a full team or for a specific part of your project.

Can you publish our game?

Send us a build or a video. If we see potential, we propose a short market test and agree on a plan for development and growth together.

Which platforms do you develop for?

Mobile and PC are our home turf. Other platforms are discussed project by project.

Are you hiring?

We are always glad to meet developers, artists, designers and community people. Pick “Careers” in the form and add a link to your portfolio or CV.

Who owns the IP in a joint project?

Ownership, revenue share and source delivery are agreed before work starts and written into the contract.

Can we sign an NDA first?

Of course — before you share builds, documents or data.

05 / Contact

Let’s build
something players remember

Looking for a development partner, a publisher or a new team to join? Tell us a little about it — we’ll reply with a practical next step.

Direct linehello@fadegames.com
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