Independent game studio · Poland

Build worlds. Play together. Never fade.

Fade Games is an independent studio making online and mobile games — from the first playable prototype to years of live updates with the community that grows around them.

Open for partners Co-development & publishing — let’s talk

What we do

We make our own games and team up with other studios. Every discipline a game needs to launch and keep running lives under one roof.

Game Development

Core loop, systems, multiplayer and the internal tools that let a small team ship fast. We build games end to end and keep the code ready for years of updates.

Discuss Development

Art & Animation

Characters, vehicles, environments and interfaces in 2D and 3D — designed to look sharp on a flagship and still run smoothly on an entry-level phone.

Discuss Art

Live Operations

Seasonal events, regular content drops, economy balancing, stable servers and a support team that knows the players by name.

Discuss Live Ops

Publishing & Growth

Store launch, ad creatives, user acquisition and analytics. We take games we believe in — ours and our partners’ — to the players they were made for.

Pitch Your Game

Our games

Every project starts as a small playable test. The ones players keep coming back to grow into worlds we support for years.

The idea

A living city where every street is shared with real people, and the most memorable moments come from players rather than scripts.

What we build

Large-scale networking, a world streamed to low-end phones, vehicles, jobs, housing and the tools our team uses to run events.

Where it stands

In active development with regular community playtests. Join the newsletter through the contact form to get an invite.

Project Neon — Screen 01
Project Neon — Screen 02
Project Neon — Screen 03
Project Neon — Screen 04

Project Frost

Survive the long winter

Co-op survival

Gather, craft and keep the fire burning with friends while the storm rolls in from the mountains.

Project Dust

Ride where the road ends

Arcade racing

Desert routes, custom bikes and quick races that fit into a coffee break.

Project Tide

A harbour of your own

Cozy sim

Fish, trade and rebuild a sleepy coastal town at your own pace — one tide at a time.

From the first prototype to years of live updates

  1. 01

    Find the fun

    We build a rough playable in weeks, not months, and put it in front of real players before committing to production.

  2. 02

    Build the world

    Art, systems and content pipelines come together, with a fresh build every week so nothing drifts from what players saw.

  3. 03

    Launch and listen

    A soft launch in a few markets shows how people actually play, stay and spend — then we fix what matters first.

  4. 04

    Live and grow

    Events, updates and new features keep the world moving, guided by data and by conversations with our community.

Every milestone ends with a playable build and an agreed next step.

Good to know

Let’s make something players remember

Looking for a development partner, a publisher or a new team to join? Tell us a little about it and we’ll get back with a practical next step.

What is it about?