Game Development
Core loop, systems, multiplayer and the internal tools that let a small team ship fast. We build games end to end and keep the code ready for years of updates.
Discuss DevelopmentIndependent game studio · Poland
Fade Games is an independent studio making online and mobile games — from the first playable prototype to years of live updates with the community that grows around them.
Open for partners Co-development & publishing — let’s talkWe make our own games and team up with other studios. Every discipline a game needs to launch and keep running lives under one roof.
Core loop, systems, multiplayer and the internal tools that let a small team ship fast. We build games end to end and keep the code ready for years of updates.
Discuss DevelopmentCharacters, vehicles, environments and interfaces in 2D and 3D — designed to look sharp on a flagship and still run smoothly on an entry-level phone.
Discuss ArtSeasonal events, regular content drops, economy balancing, stable servers and a support team that knows the players by name.
Discuss Live OpsStore launch, ad creatives, user acquisition and analytics. We take games we believe in — ours and our partners’ — to the players they were made for.
Pitch Your GameEvery project starts as a small playable test. The ones players keep coming back to grow into worlds we support for years.
Flagship project
Project Neon
A shared open world where players build careers, crews and their own stories — designed for phones first and PC alongside.
Open world
Online multiplayer
Android · iOS · PC
A living city where every street is shared with real people, and the most memorable moments come from players rather than scripts.
Large-scale networking, a world streamed to low-end phones, vehicles, jobs, housing and the tools our team uses to run events.
In active development with regular community playtests. Join the newsletter through the contact form to get an invite.
Project Frost
Co-op survival
Gather, craft and keep the fire burning with friends while the storm rolls in from the mountains.
Short, tense sessions for up to four friends, where every night is harder than the last.
Procedural valleys, a weather system that changes how you play, and drop-in co-op on mobile.
Playable prototype, being tested inside the studio.
Project Dust
Arcade racing
Desert routes, custom bikes and quick races that fit into a coffee break.
One-thumb racing with deep bike tuning for those who want to dig in.
Physics that feel good on a touchscreen, a garage system and weekly time-trial events.
Concept and vertical slice.
Project Tide
Cozy sim
Fish, trade and rebuild a sleepy coastal town at your own pace — one tide at a time.
A calm game to return to every evening, where small daily choices slowly change the whole town.
A light simulation economy, hand-painted scenes and a day–night cycle tied to real time.
Early concept.
We build a rough playable in weeks, not months, and put it in front of real players before committing to production.
Art, systems and content pipelines come together, with a fresh build every week so nothing drifts from what players saw.
A soft launch in a few markets shows how people actually play, stay and spend — then we fix what matters first.
Events, updates and new features keep the world moving, guided by data and by conversations with our community.
Every milestone ends with a playable build and an agreed next step.
Yes. We take on co-development, art production and porting, either as a full team or to cover a specific part of your project.
Send us a build or a video. If we see potential, we propose a short market test and agree on a plan for development and growth together.
Mobile and PC are our home turf. Other platforms are discussed project by project.
We are always glad to meet developers, artists, designers and community people. Pick “Careers” in the form below and add a link to your portfolio or CV.
Ownership, revenue share and source delivery are agreed before work starts and written into the contract.
Of course. We are happy to sign one before you share builds, documents or data.
Looking for a development partner, a publisher or a new team to join? Tell us a little about it and we’ll get back with a practical next step.